Join us on Kickstarter to support the publication of our compilation of Loren's editorials in ebook, pdf, and print.
The campaign is here.
Loren Wiseman was a true grognard in gaming. He started in the early 1970's designing war-games with the legendary Game Designers' Workshop; he was developing role-playing games when they were still in their infancy; he managed the Twilight: 2000 role-playing game line for GDW (and authored twenty of its titles).
He was editor of the Journal of the Travellers’ Aid Society for its 24 issues, and continued when it became Challenge Magazine for its 53 issues (ending in 1995). When GDW Game Designers’ Workshop closed down, he moved to Steve Jackson Games and edited the online version of JTAS from 2001 until 2015.
At JTAS Online, Loren wrote some 394 editorials ranging from the mundane (as in product announcements) to the sublime (with insights into the game design process, or memories of his days at GDW). At about 500 words each (our rough guess), the texts come to more than 250,000 words.
Alas, Loren left us in March of this year and we think his thoughts and insights are worth reviewing and preserving.
So we are preserving them for posterity. We’ll create three forms:
The eBook (in various compatible formats).
The browser random access file (retaining their original HTML format), and
The big long PDF.
We think these three formats meet most people’s needs.
We have posted some examples of his writings here. They include his first JTAS Online editorial, and an interesting piece on RPG Writing.
Neither is atypical: the 250,000 words range far and wide and, frankly, it makes fun light reading. Loren’s pen (not pen, his writing was atrocious: keyboard) is now silent, but his words remain for us to still enjoy them.
We have three samples of his editorials:
His introductory editorial when JTAS ONline started in January, 2000.
An editorial from 2002 talking about how he would have done Traveller differently.
His thoughts on his 40th anniversary as a game designer.