:HEADER Prospector Prospector J-AL22, TL 10, 100 tons, MCr 57.1
 
 :COMMENTS
Using a 100-ton, TL10 hull, the Prospector mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-2 and 2G acceleration. Fuel tankage supports a 1 parsec jump, at 10t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1bis std. There are 4 spacer's niches. Installed weaponry includes a T2 Mining Laser. Cargo capacity is 3 tons. The ship has a lift body hull, with scoops, intakes, and bins for frontier refueling.

The ship carries a Mining Buggy (hangared). The ship requires one crew, but has crew stations for four.

Prospectors are surplus scout/couriers converted to a mining/smuggling ship for a small crew. Two of the four staterooms are removed, and the remaining two are converted to four spacer's niches (primarily to provide privacy for each of the crew of four). The crew consists of a pilot and three crew members, although the ship can be operated by only one person. The ship carries its original jump drive-A, maneuver drive-A, and power plant-A, which makes it theoretically capable of jump-2 and 2-G acceleration. A dual turret is fitted with a mining laser. The air/raft is traded in on a prospecting buggy: a four-ton grav-powered vehicle with a pressurized cabin and provision for four people. The 3-ton cargo compartment is retained.

Two ore bays (ten tons each) are formed from cargo space, fuel tankage, and living space. Dismountable fuel tanks can be used in the ore bays to increase the fuel tankage by ten tons, but at a reduction of ore bay tonnage to ten tons total. With normal tankage, the ship can achieve jump-1; with the dismountable tanks full, the ship can achieve jump-2.

Prospectors can be found in many frontier systems, especially those with low technology levels and low population. They frequent airless worlds and asteroid belts, but also search diligently on normal worlds. Prospectors are also known to be in the small package trade (a euphemism for smuggling). Using their dismountable fuel tanks for greater range, the ships carry ten tons of important (and illegal) goods such as drugs, information, or weapons.

:HISTORY

:DATA Vol No Label MCr Notes ----- -- ------------------------------ ----- ------------------------------ 100 Lift body Hull, lifters 17 L, lifters 10 Jump Fuel (1 parsec) 0 1 parsec jump, at 10t per parsec 2 Plant Fuel (one month) 0 one month 1 Fuel Scoops 100t/hr 0.1 100t/hr 1 Fuel Intakes 40t/hr 0.1 40t/hr 3 Cargo Hold Basic 0 1 Fuel Bins 20t/hr 0.1 20t/hr 1 AR Ant Communicator 1.5 1 AR Ant Scope 1.5 2 Clinic 1 treats common injuries 0 AV=5. 1 Kinetic Shell 0 1 Fuel Purifiers 4t/hr 1 4t/hr 3 AR Ext EMS, imported 2.7 0 Jump Grid 1 4 PowerPlant-2 (A) 4 P 2 2 Maneuver Drive-2 (A) 4 2 G 10 Jump Drive-2 (A) 10 J 2 1 Life Support Standard 1 10 person-months 1 Computer Model/1bis std 3 4 4 Spacer Niche 0.4 1 crew 1 Vd T2 Mining Laser 1 20 2 Cargo Hold Bulk Solid (Ore) 0 1 2 Air Lock 0.2 1 2 Crew Shared Fresher 1 4 crew 6 2 Common Area 0 1 Landing legs with pads 1 14 EIE-B Mining Buggy (hangared) 5 8 Spacious Bridge 0.5 1cc 3op 0ws -------------------------------------------------------------------------------- 100 TOTALS 57